I am having trouble with all the app sounds when packaging for iOS then using Cordova in terminal to export to Xcode. Running the app in GDevelop all the sounds play okay at the correct volume and work great, but when loading the app from the iPhone, everything is at 100% volume regardless of the volume specified in GDevelop when some sounds need to be quieter than others. Not sure if this is an issue with GDevelop or Cordova or what. Is anybody else experiencing this? I know one potential way to solve it could be to manually modify each sound before importing then running everything at 100% volume in Gdevelop, but I am considering rewriting some of the code to loop the audio upon scene load at 0% then raise the volume as necessary when needed. This wouldn’t work if it’s always going to play sounds at 100% when exported to my phone.
On another note, are any of you guys using Cordova to put your project into Xcode and get it running on the iPhone? Are there better ways to do this than using Cordova?