Recently I noticed that we don’t have point and hitbox section in text object…basically I was putting Game over text in my scene and I use a position command of “screen height and width / 2” and it didn’t put Game over text in center of screen.
Text are not define visually, i mean sprite object have texture. But not text.
How you want attach a point on a text like on sprite ?
Well somtimes we need to work with text objects like sprite…suppose I want when I shoot bullets to a enemy object a score points to pop up from enemy center point and fall down…and when I do make program like that the score points text dosen’t popup as I wanted because of the origin point of that text is top left…But I can fix that by moving the center point enemy to top left…or there is another problem when I want to make Text Button I can’t change the hitbox and thats a problem for me…So can’t we make a program that can make a text behave like sprite . I think this is not a very big issu but I just wanted to share my one of daily problem.
Hitbox can be more difficult to implement.
The Text object need improvements, events are most advanced than the object editor
Actually we can’t center text horizontal/vertical, visible at start, toggle wrapping, change padding, opacity in properties editor.
Changing padding have no effect on hitbox, the hitbox by defaut fit always the Text
And the me Opacity of objects should be in Properties panel of instances.
It’s a general parameters like position, rotation, angle.
Its ok to understand what we should update. I think for now its not a very big deal to update text object and add hitbox to it but point function is necessary.