How Android export is going to work?

One of targets for IGG campaign is to get Android export (which as recent Android phone owner I support - trust me it’s hard to find good and cheap Android game maker, there is Plascape/MoMinis, but development of it seems stalled and docs are lacking and mentioning things that are no longer there).

But how it will work? Will it be native compilation like in case of other targets or will it just pack HTML5 version, cocoonJS/Construct 2 style?

The first versions of the export for Android/iOS will surely be based on HTML5 games “packed” as apps, using IntelXDK (Crosswalk) or CocoonJS. These technologies are quite new but keeps improving :slight_smile: