How do i apply torque to 2 objects at the same time correctly?

Hi everyone.

I’m having trouble changing the angle of two objects simultaneously using torque. These objects are a tank body and its turret. I want it so that when the D key is pressed, torque is applied to both objects to the right, and when the A key is pressed, torque is applied to the left.

I have it set up like this ( just started a new proyect with only these events):

The Physics2 behavior is the same in both with the same values:

The problem is, I don’t know why the turret rotates slower than the tank body.

Pressing A key during a seconds the tank’s angle is -89.97 and the turret’s angle is -48.97:

No matter how much I think about it, everything seems fine. This is supposed to be simple.
What am I doing wrong?

Are the tank and turret different sizes? That will have an impact on the speed at which physics rotates each body.

Here are examples of 2 differently sized physics bodies and 2 the same sized physics bodies:


Different sized:

MismatchPhysicsBodies


Same sized:

SamePhysicsBodies

Yes, the sprites are diferent sizes.

Tank body is 96x96
Turret is 128x96

I was worried that was the problem. I’ll try resizing one of them to match and test it. Thanks

Edit: Yes, you was right. It was the diferent image sizes.
I resized the tank body to 128x96 (the same as the turret) and everything is working great.

Very thank you