How do I approach a top-down/isometric platformer?

Something i’ve been planning for a while, an a recent release called ‘Warm Monkey’ on steam has pushed me to move forward with it.

It’s a slightly vague question, but with a top-down movement game, how can the sprite ‘climb up’ objects/buildings… then fall or jump off in different directions?

Presumably a combination of Z-ordering and hidden overlays triggering different climbing states?

Or are these actually 2d platformers, but you can actually walk between levels?

Sorry for the ramble, if you have a moment to look for that game it will explain more than any words. Great game BTW.

Thanks in advance for any input.

You can make an actual isometric game or fake it by making a 3D game with a locked camera angle

Here’s a link to an old post that covers jumping in isometric. See if it helps.

Thank you for your replies… perhaps isometric is a bit misleading… I believe Warm Monkey is strictly 2D Top-down but somehow they manipulate where ‘ground zero’ is set, allowing you to climb trees and jump off them, reaching the ground each time.
It’s hard to explain, but a very neat effect.