Something i’ve been planning for a while, an a recent release called ‘Warm Monkey’ on steam has pushed me to move forward with it.
It’s a slightly vague question, but with a top-down movement game, how can the sprite ‘climb up’ objects/buildings… then fall or jump off in different directions?
Presumably a combination of Z-ordering and hidden overlays triggering different climbing states?
Or are these actually 2d platformers, but you can actually walk between levels?
Sorry for the ramble, if you have a moment to look for that game it will explain more than any words. Great game BTW.
Thanks in advance for any input.