How do I create more lobbies for my multiplayer game?

What I want to do:
I’m creating a multiplayer Halloween game inspired by Pico Park, where players can join different rooms to play together.
I’d like to create more lobbies (rooms) so that multiple groups can play separately — for example:

  • 2 vs 3 vs 4 vs 6 players, each in their own room.

Currently, my game only shows 3 available rooms, no matter how many players are connected.


What issue I’m facing:
When testing, only 3 lobbies appear in the list, and I can’t find an option in the GDevelop editor or dashboard to create more.
I read the documentation that says:

“Lobbies are automatically created for your game. To customize them, head to your game dashboard in the editor. You can notably define the number of players, max players, and if players can join in progress.”

But I can’t find how to increase the total number of lobbies or generate more automatically.


What I’ve already tried:

  • Checked the multiplayer settings in my dashboard
  • Tested different player limits (1–8 players)
  • Tried enabling and disabling “allow join in progress”
  • Looked through examples and templates but didn’t find an explanation about lobby count

My goal:
I want players to be able to create or join many rooms at once (not just 3), so that multiple small groups of friends can play separately at the same time.

Is there a way to manually add more lobbies, or does GDevelop automatically limit it to a certain number?


(If needed, I can share a screenshot of the events and the multiplayer setup in my project for context.)


Thank you for your help!
I really appreciate all the support from the GDevelop team and community

Go to the create tab on the engine, look for your game, and press the button next to it that says “manage”. This should take you to a screen which shows information about your game. On this page, there is an option to manage multi-player lobbies. Hope this helps.

Is there a way to name the lobby rooms? Or is it random?

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Haven’t used them before, but as far as I am aware they are randomly named.

I think the names are something generic like “lobby 1” and “lobby 2”.

Lobbies are created automatically as they are filled, from my observations, if someone enters one of the three lobbies, then after a short period of time another lobby will be created and there will already be 4 of them, I’m not sure whether there will be 6 of them if there are people in 3, but I have never seen that there was not at least one empty lobby in my game, I observed about 10 at the same time, so you do not need to worry about this, as it is written on the Wiki, lobbies are created automatically.

You can find a prefab of custom lobbies in the asset store, if you go inside its events, you can change the lobby names to whatever you want.