What I want to do:
I’m creating a multiplayer Halloween game inspired by Pico Park, where players can join different rooms to play together.
I’d like to create more lobbies (rooms) so that multiple groups can play separately — for example:
- 2 vs 3 vs 4 vs 6 players, each in their own room.
Currently, my game only shows 3 available rooms, no matter how many players are connected.
What issue I’m facing:
When testing, only 3 lobbies appear in the list, and I can’t find an option in the GDevelop editor or dashboard to create more.
I read the documentation that says:
“Lobbies are automatically created for your game. To customize them, head to your game dashboard in the editor. You can notably define the number of players, max players, and if players can join in progress.”
But I can’t find how to increase the total number of lobbies or generate more automatically.
What I’ve already tried:
- Checked the multiplayer settings in my dashboard
- Tested different player limits (1–8 players)
- Tried enabling and disabling “allow join in progress”
- Looked through examples and templates but didn’t find an explanation about lobby count
My goal:
I want players to be able to create or join many rooms at once (not just 3), so that multiple small groups of friends can play separately at the same time.
Is there a way to manually add more lobbies, or does GDevelop automatically limit it to a certain number?
(If needed, I can share a screenshot of the events and the multiplayer setup in my project for context.)
Thank you for your help!
I really appreciate all the support from the GDevelop team and community