I’m trying to make it so that when the player does a air jump, it plays a different sound than the normal jumping sound. I thought that GDevelop has a condition if the player does a air jump, but I checked and there isn’t. This is the code I use to play the sounds:
have you tried ‘is on floor’ yet? with an else for the air jump?
I just tried what you said, and it played the sound for the air jump instead of when I air jump. Furthermore, the air jump is still silent.
have you got coyote time installed? - zeros using it above …to get the number expressions he’s using …in conditions type ‘num’ to bring up compare two numbers and the ‘coyote time’ stuff is the ‘AdvancedJump::’ stuff
