Hello everyone. I want to begin working on a small prototype of a classic laser-ray puzzle type board-game. The goal would be to guide the laser into a ‘Goal’
The rules are simple-
- There will be various types of ‘Surfaces’ V/S a ‘Laser’
- When the laser strikes a certain surface, it behaves accordingly. When the surfaces are rotated the laser can be directed.
Example - A ‘Mirror’ surface would bend the laser 90 degrees.
Another example - A ‘Fork’ would split the laser into 2…and so on.
Query: Any ideas how a basic laser works in games? What is the best approach as far as Gdevelop is concerned? Where do I begin?
Thanks in advance!