The old physics was pretty self-explanatory. You set an angle and force value. The new 2.0 physics doesn’t have documentation for the fields it has. Pic:
How do I set those fields to make my weapon fly (for example, at a 45 degree angle, with a force value of 5. It has something called N, which I guess is for setting the direction and force of the object, as well as ‘applying positions’ which I guess are the starting point for the weapon to fly (in my case, PlayerOne is throwing it).