So, I’m trying to make the short hover you have in Metroid 1 (NES) when you get the screw jump, you jump and you hover for a second before properly saving (or at last that’s what happens in my MINI NES), so I’ trying that when the player either hits a ceiling or reaches the max of their jump they hover for a second before actually falling
I’ve been trying for a while but I haven’t actually managed to do it, I thought it’d be as simple as using the gravity changer and a timer alongside a boolean but, ya, did not work
Here’s a screenshot of the absolute fail I tried to make
1- No, I had been been trying for a while at that point and to speed it up slightly I asked ChatGPT (which, needless to say, I know wasn’t a great idea, but I was desperate after my ideas failed.
2 - nope, never works
3- I know and I tried to do it earlier but then it wouldn’t make you hover unless you hit a ceiling, which isn’t ideal