Hello! I have a simple scene with one 32x16 tile on a 32x16 grid. I would like to generate 10 more tiles horizontally and vertically using isometric tiles. Here is the code that I have which does not work. Is there any adjustments to be made or suggestions from the community?
// Get the list of available SimpleSprite objects
const spriteObjects = runtimeScene.getObjects("SimpleSprite");
// Check if the object exists
if (spriteObjects.length > 0) {
// Create a new instance of the SimpleSprite object
const sprite = runtimeScene.createObject(spriteObjects[0]);
if (sprite !== null) {
// Set the position of the sprite
sprite.setPosition(200, 200); // Position at (200, 200)
sprite.setZOrder(1); // Set Z-order for visibility
} else {
console.error("SimpleSprite object creation failed.");
}
} else {
console.error("No SimpleSprite object found.");
}