How do I get server ID on THNK P2P

I am trying to make a game, and I have a text object that when the client is hosting the server, it makes a text object and changes the text to the ID. the text never changes and just stays on the placeholder text. how do I make it change the text to say the ID, or do a different way

I figured it out, You can either keep using the P2P, and use a broker server (either custom or default. default is provided by gdevelop) or switch to RELAY, which works quite well

Yeah, I get how frustrating that can be! It sounds like your text object isn’t updating because the ID isn’t being properly assigned or refreshed on the client side. You might need to make sure you’re correctly syncing the ID across the network. Try forcing an update by manually setting the text after the ID is generated, or check if your text object is set to refresh when new data comes in.

Turns out, the ID didn’t exist, as to generate the ID, you would have first had to connect to a broker server, which I hadn’t been doing. thanks for still trying to help though!