I want to have the player’s run speed incrementally increase over time but stop incrementing after a certain speed. This is for an endless runner. I have looked up some tutorials, but I’m not sure what I am missing.
I am expecting to have my character start the game with a low run speed, and slowly increase the speed in order to make the game more challenging. The character’s speed will stop increasing once it reaches a max speed.
I have created a player variable for the incremental run speed called “Run_Acceleration”. I then created a new event to make this variable equal to the player’s run speed. Then I added an action to increase the run speed.
Then I added a sub condition to stop the incrementation of the run speed.
The tutorial I followed is a bit different from what I am doing. The tutorial was increasing the speed of objects coming towards the player, while in my case I have the player running through the level with a static camera. But this was the only tutorial I could find so it makes sense that it’s not working…
I am attatching some screenshots with what I did.
Thank you!



