How do I make a player character face the way he's running?

Before proceeding, please use the forum search feature at the top of the page to check if your question has already been answered.

How do I…

A clear and concise description of what you are trying to do.

What is the expected result

Explain what should happen when you run the game.

What is the actual result

Explain what is happening instead, what is going wrong.

Related screenshots

Please include a screenshot of the full related events including both conditions and actions.
And screenshots to help showing us the issue.

Project files (optional)

Insert a minimal game showing your issue in a .zip or .rar.
I’m using the

I can’t put a video on it. Sorry :slightly_frowning_face:

You know the way the character is running, so, make events for
“Left key is being simulated for Player” → “Flip horizontally Player: yes”
“Right key is being simulated for Player” → “Flip horizontally Player: no”

1 Like

if topdown???
isnt moving

If player is moving

You have to make a global/scene/etc variable for idle
I do a 40 tolerance because if 45 I they kinda overlap
I have 8 directions also thats why its 45,90,135 etc
I hope this helps???

1 Like

Thanks so much! This will help a lot!

I am making a top-down shooter and I just added rotate to make the character rotate the way I whant it to