I would like to make it so that when a certain event is triggered it would choose a number, for like a Sols RNG type of game or to choose an enemy to spawn. I know there’s RandomInRange(#,#) but its only an equal chance, and doing alot of [If # = #] is quite boring and complicated.
Are you not liking the equal chance because you want common, uncommon, and rare spawns?
You can do RandomInRange to change the number in a variable, then check to see what number that variable is.
So >Random 1-100
If Variable is less than 70 do X
If Variable is greater or equal to70, and less than 90 do Y
If Variable is greater or equal to 90 do Z