How do I make jump sustain with the Physics behaviour? Please help!

Hi there! I’m in the process of making a boss fight, and I’ve run into an issue. I need to make minimum and maximum jump sustain times in order for the player (which is using a Physics behaviour) to avoid attacks. As far as I know, this is not possible. Does anyone else know how to do this?

Can you be more specific about what you’re trying to do? By minimum and maximum jump sustain time do you mean you want to change how long the player stays in the air after jumping?

Yes, exactly that! Thanks!