How do I prevent the player from falling thru a passthrough tile?

How do I…

How do I prevent the player sprite from falling thru a passthrough tile?

What is the expected result

So when the player is standing, running or jumping on top of a passthrough tile the player should behave like it’s a solid collision tile.

What is the actual result

The player is falling through the passthrough tile when he is jumping on top of it. He can walk and stand on the passthrough but jumping on it causes him to fall through.

Project files (optional)

Behavior of the passthrough:

Jump state:

Fall state: