I am creating an custom object and managing some animations using tweens but I want to stop all tween after a particular state change but I can’t see any of the event that does this.
There’s no single action to stop all tweens. You would need to pause, stop or remove each tween individually by name.
It would be nice if you could just remove all. It would also be nice to be able to get a list of active tweens.
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That would be nice to have built-in. You can use expressions instead of typing the string directly, so it would be possible to do this manually by adding tween names to an array and then having an event that goes through the array to operate on all of them
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Thanks. That’s going to be a really long list ![]()
I haven’t tried it but could you use groups for this. When state changes → Pause tween of Object Group
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