How do I stop players moving while having platformerobject behavior active?

In my game I have a knockback system that when you die you get bounced backwards and land on the ground behind you. If I don’t disable the behavior plays can still move and mess up the animation while dying, but if I do disable it the player won’t fall to the floor during the animation (just get launched slightly upwards) so I was wondering if anyone knows how to ‘remove’ the players control over their character while this happens or if there are any other behaviors I can use specifically for this moment - I will attach the code I am currently using now (broken with behaviour active)

Disable controls instead?

Is there any way to do this without setting your own custom controls or would I have to do that as well? Because currently I’m just using the default controls connected to the behavior.

You literally have action to enable/disable default controls for topdown

BUT be aware that is for topdown behavior
If you added idk attack or whatever else as control with for example pressing space
Then that you will need to block with variables
At least variables would make most sense here