I understand the basics of the collision condition, but the problem I’m running into is I want the object to activate when ALL objects collide (it’s a warp gate, all objects that touch it get sent to the other end) but the condition asks for a specific object and I have a LOT of objects. is there a way to do this without adding separate conditions for each object?
You can use objects groups to use multiple objects as one.
So I can. Wonderful. Thanks.