short summary here but i want my game to have a ring, with a ball that can bounce around inside the ring ill tey and show an image showcasing what i mean
thanks for any assistance
short summary here but i want my game to have a ring, with a ball that can bounce around inside the ring ill tey and show an image showcasing what i mean
thanks for any assistance
I would try to create 2 half disks, and stick them one to the other.
Concave shapes can be tough. Can you add more details? What do the shapes represent? Is this a side view or top down? Do the balls have gravity that makes them fill the shape like a bowl or do they bounce around like a billiards table? Will there be multiple balls inside the ring?
Collisions within a ring are tricky, and canβt be done with one physics object.
The way Iβve previously done it is to break the object into smaller, repeatable pieces, each with a valid physics collision mask. So your ring would be this piece, a 1/16th (or 22.5 degrees) section of the ring that you repeat 16 times around the ring centre:
with this physics collision mask:
Here are the test events:
And the result:
oh wow, thats perfect thankyou very mucch for that.
im still a bit confused by what your doing in the first to images, i understand the principle of duplicating sectors into a ring but i dont exaxtly understand how to put that into prcatise. i will try and copy what i can from the images provided.
Thankyou very much for your help though
All I did was create a ring in paint.net and then cut it into 16 equal segments. The segment I used is the one on the right:
I then created a sprite with that segment as the image, and added a polygon collision mask in the physics behaviour:
sorry for the later response. been a bit busy.
thats perfect. thankyou for that extra explanation. made it much clearer.
thats exactly what i was looking for, so thanks heaps for the responce!