How heavy of a game can you make in Gdevelop?

Hello, I’ve been trying to make an RTS game and before I start development I wanted to know if the Gdevelop engine can handle such a game. Like lets say 10-15 units at a time with about 500 sprites per player on a somewhat large map with a decent AI aswell. Also if Gdevelop can’t handle it, can someone please suggest a different visual scripting engine that I can use? Thanks in advance!

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Hi and welcome here :slight_smile:
A few thousands of objects is not a problem if they aren’t big, if you don’t use many visual effects, etc.

Ok thanks for the reply!