I’m trying to get some clarification on what is considered a “large” audio file in GDevelop. The audio documentation only states to use “Play Music” for “large audio files” but doesn’t specify a file size, time limit, or bit rate.
In our game, “Play Sound” works great to loop music in the background. The background audio files are .mp3s and are rarely larger than 5MB. To me, this isn’t a “large” audio file, but I have no reference to know if that is correct.
Can anyone point me to further documentation, or clarify what the threshold between a “small” audio file and a “large” audio file is?
Ok…I’m not sure if that’s actually the answer I’m looking for though…The “Play Sound” and “Play Music” functions are clearly separated in the GDevelop documentation and I’m looking for the size or time threshold for each use…Also, I’m not sure that 15MB limit is correct?
If play music vs play sound is what you’re looking for, perhaps this post might help:
As for large or small, I suppose anything 1mb or larger may currently be considered “large”. But that’s just my own estimate, considering that most sound effects are usually less than 1mb.
Yeah, I don’t think there are any “official” or standard rule as to which file sizes are to be classified as large or small. Like maybe future tech and innovations are being put into consideration. Back in the day 16mb ram was super. Yet now, 4gb ram is perceived to be utterly small. lol