I’m cloning objects in my game and I would like to check collision between the clones, but I have no idea how to do it. If I check simply
Object is in collision with Object, it doesn’t work because GD thinks that Object is already and always colliding with itself. If I use a collider, and link collider with the owner object, and check collision between the collider and a not linked object, that doesn’t work either because every cloned Object has it own cloned collider which is linked to the object so every object is linked.
Anybody could help me with this?
Would be glad for any help