How to create a barrel Effect like Donkey Kong Country?

I am new using GDevelop

So, donkey Kong has a cool mechanics in the game, and one of I am trying to recreate to my game the barrel Effect.

The Ideia is simple but how to create is another thing.

When I jump in the barrel I can send the hero to another barril and so on.
We can move using the barrels.

Like the image bellow:

If someone Could help me to recreate this logic using the Gdeve I will become very happy.

Thanks !

It has been a long time since I played this gem. :slight_smile:

In what part exactly do you need help?
If it is the catapulting have a look at the “apply impulse” action in the physics behaviour.
I’d strongly recommend you to use a state machine for separating the different controls of the player (like walking and sitting in the barrel).

Thanks so much to reply my topic.
I’m very happy for your help.
LOL