How to create a Individual data for each clone

Sorry for bad English in advance

i wish to create different data where each clone’s data can be manipulated by a user but i really dont know how to do it . The basic idea is when ever a clone of a sprite is created the players can manipulate the data to the players wish . How do i do such a thing , Do i have to use the storage feature ?

Hi, it is not really clear what you want to do, but objects can have variables that are present in any instance (e.g. health) and can be individually changed. Object variables - GDevelop documentation