I’m having trouble with the collision using physics2.0 its very inconsistent. https://imgur.com/a/LkpF8Ak (Link to see the problem in video) I want the player not to pass through the crate, both player and crate are using physics2.0, with the player using the platform object.
Firstly, you shouldn’t mix Physics 2.0 with platform behaviour. Either use one or the other. To move the character use forces rather than a behaviour.
You’ll need to make the ground a static physics 2.0 object to prevent the character and box from falling through it… Both player and box should be dynamic physics 2.0 objects.