I came up with a way to make my top-down movement smoother. Theoretically. Still theoretical, even after testing it. It requires a bunch of booleans, and should work perfectly well. But it doesn’t. The player doesn’t even move.
Here’s the events. Would anybody mind telling me what’s wrong with it?
I isolated these events into an external event sheet so I could test other parts of the game with the default controls. The default controls are now allowed in the regular scene events.
Now, I did what you said, by importing the external events and disabling my allowance of the default controls. The results: All directions but up and down work. W goes down, and S does nothing at all. Otherwise, it works now.
Oh. The w key was in the place of the s key when I stated that the (s) key was to trigger the variable set-up that makes the player go down. I fixed it. It works now.