How do you make a sprite bounce? I want the bounciness to be a portion of the jump (or fall) that made it happen. I’m new to GDevelop, so please don’t be too advanced. Thanks in advance!
Hi and welcome here
The easiest would be to use the Physics behavior.
The setting called “restitution” handles the bounciness. A value of 1 means it bounces as high as it fell from.
I encourage you to take a look at some Physics examples/tutorials.
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Thanks a ton! I’ll, definitely be looking into those tutorials too.