How do I…
how can i make a 3dpysic-character, to be able to follow the 3dphysic platformfloors angle during moving forexample upwards on a floor that is 12 degree vertical direction, and make the 3dphysiccharacter follow the angle of the surface insteadof just be o degree moving on the 12 degree angled surface?
i tried to illustrate what i mean, with this drawing (left is the 3dphysiccharacter is moving on angled surfaces now in gdevelop. to the right is what i want the 3dphysiccharacter to do, when moving on angled 3dphysic platform-surfaces.) :