Hi,
I have done this for enemy health:
Enemy health bar it’s not needed, it’s just here for testing.
but
when player attacks enemy, as far as I can see all the other enemies were attacked at the same time even though the bullet was not in contact with them.
what I need to do that each bullet acts separately on that enemy who has been in contact ?
so that every single enemy separately acts whether he was in contact with the bullet or not.
Thank you