How to make it so that when I am something Touched like an ax in my game on a selected tree for a tree was installed specifically for him and not for all his clones on the map?
How are the items and clones being created? In the editor or at runtime? Does each clone get their own item?
I can think of 2 ways. Assign each character or clone a unique ID using an object variable, assign the same value to a matching variable on the item and then compare the 2 values when the item is clicked or collided with. Or you could create a link between the objects and check if the 2 objects are linked.
It all depends on when and how the items and the clones are being created. Linking is the preferred method. It’s under the other actions and conditions.
https://wiki.gdevelop.io/gdevelop5/all-features/linked-objects/