I’m trying to figure out how to speed up a foreground if my player collides with a speed potential. And how to make it stop? Please help!!! For instance, in doodle jump, the character collides with an helicopter, spring, or a rocket and it speed up. doodle_jump_review|333x500
I know its confusing, but what I did was create a layer called foreground and put the player and platform in it to create the camera movement I wanted.