Any idea how to make an attack do damage over time, make the player regenerate hp every sec, I also wanted to make a stun skill that would make the enemy stop attacking for a few sec, but still have no idea how to use the time events, if you have the time could you please explain it.
You just need to use timers. Just search time then you are good to go. Example: In condition, Time “A” is equal to 1 then in action, Variable “Health” + 1. Then another condition, Time “A” is equal to 2 then add 1 again to variable “Health” do it repeatedly to do the Regeneration Effect.
This just means that for every HP point I have to make a new event to add 1 to HP, this would work although inefficient if you had a set amour of HP, however if players HP can be increased you have to manual add the extra events. I need to be able to make it so that
If player HP < player HP max
Do +1 to player HP every 1 sec .
If player HP = player HP max
Edit: I added Reset the timer “A” in the condition along with Variable “HP” + 1, so it resets the timer and adds 1 every sec.
Used text to see if it works.(Explanation for anyone that thinks I should have used variables instead of text)
Yeah I forgot that you can use reset timer instead of continuously create new events. Now you can use time perfectly!