So me and my brother have been wanting to make a 2d survival game for a while, and Im half tempted to try making it in gdevelop, but have 0 idea on how to start making the blocks/terrain generation. In godot you would just use a tilemap and you place tiles as your blocks. But how would I do this in gdevelop? Like does it have a tilemap system with autotiling? (I have little gdevelop experience so im not super sure on how to some things)
gdevelop does not have an integrated tilemap editor, but supports the two major standalone editors.