Basically it’s got some problem with lag, the game is fun and it’s my very first but there’s problems with the enemy code, one of which causes some very high lag.
The game is a space-shooter using the space-shooter tutorial’s assets but with my own changes.
The 2 enemies i have as of right now, the first is partly-finished the second is … weird.
The first i think causes the bug because they are constantly blowing up on meteors off screen and if the player flies to high it gets really laggy. So i need some advice because i am an indie developer and this is like, my first game and i don’t want it to be like a total flop so, yeah.
Hello, JustAnIndieGuy!
Welcome!
It would be helpful if you share a screenshot of your bug-related events. So the community could analyze.
Note: The “Bug reports” category is for game engine related bugs. For questions about the project itself, we use the category “How do I…?”. I’ve moved your topic to the correct category.
Thank you for doing that, but i don’t know how to screen record on my desktop.
I tried to find ways to do it but none worked out in the end.
Should I try and describe it?
You can use Snipping Tool to take a screenshot of your screen. It’s built into Windows.