I import complet esets so many sprits in one png

0x72_16x16DungeonTileset.v4
want to use this but i dont kown how to import that or extrakting the fils

Unfortunately, GDevelop does not support these kind of spritesheets/atlas images.

What you could do is create a sprite object, add an animation, then choose to edit in piskel.

Within piskel you can import the image, then crop it for a single sprite.

You would then repeat all of the steps above for each sprite object and animation.

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