I opened my project, and found it's different from when I closed it

I may be jumping the gun, as I’m reporting this just a few minutes after it happened, but I want to get it out there now just in case.

There’s a project I’m working on that I saved and quit out of. And then, when I opened it again a few hours later, I found that it’s not behaving the same way it did when I last closed it. I can’t share details about the project, but for example, I had conditions/actions to create instances for a HUD, move those instances to certain positions, tint them etc., all depending on the number and Boolean variable of a character. Basiccly, you select one character out of many, and a HUD specific to that character will appear in the game. But the HUD, despite being perfect when I closed out last time, now seems to be messed up. These were all quite recent changes to, mostly being worked on last night, and earlier this afternoon

My project does not exist on the cloud, it’s local on my computer (one drive to be specific). In the mean time, I’m just opening up the project time & time again, not saving just in case, and mostly just hoping the issue resolves itself. I’m not sure what help reporting here will do, but I figured I should get out there.

Update* I was able to get everything back working perfectly, by adding just a simple .1 second delay before the objects are created. Still like to know what happened, though.

One other note, is that the scripted creation of another object didn’t seem to work like how I’d expect a few days ago, but now, with the arrival these new issues, it does work like I’d expect. So… I don’t know.

Can the Gdevelop app (where I’m working from) automatically receive updates without any notification or installation?