IDK how to explain this but check this

I’m trying to make a clicker offline-ish game where time is very important. The thing is the time works perfect while in-game playing. However if the player leaves the game and comes back later it kind of messes somethings up. Please let me know if you have found a solution. Check this though

This is video when the player is game
https://streamable.com/8ng714

And this is if the player leaves and comes back
https://streamable.com/ecmkni

However here’s the event:

This event is the timer where it calculates time (might be bugged in some situations)

This event is for the vehicle where it says after 10 sec take 1 vehicle out (works 100% even with more vehicles)

This event is the event that gives the reward (Money) $5 after every 5 sec (Works fine while in-game but if the player leaves and returns it adds way too much reward.)

This event is for when buying the vehicle (works perfectly)

I believe the problem is about how you’re saving…
i wouuld not. delete the storage at the same time with all that saves goin around.
press ctrl+shift+i open the save storage and first check that everythin about saves is working as intended…then check the loads

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Yeah opening that all i see is tons of things don’t anything there. Where do i check the saving place?

it should be under local storage.
Under Storage > Local Storage > file:,

Yeah though, it ain’t storage issue but how the reward and work. I tried another method where i said if the time is greater than certain time then -1, 2, 3 etc. However that only works if the vehicle is 1 other than that it won’t work no matter what.