I’m trying to make a clicker offline-ish game where time is very important. The thing is the time works perfect while in-game playing. However if the player leaves the game and comes back later it kind of messes somethings up. Please let me know if you have found a solution. Check this though
This is video when the player is game
https://streamable.com/8ng714
And this is if the player leaves and comes back
https://streamable.com/ecmkni
However here’s the event:
This event is the timer where it calculates time (might be bugged in some situations)
This event is for the vehicle where it says after 10 sec take 1 vehicle out (works 100% even with more vehicles)
This event is the event that gives the reward (Money) $5 after every 5 sec (Works fine while in-game but if the player leaves and returns it adds way too much reward.)
This event is for when buying the vehicle (works perfectly)



