If you modify an image and not save a game then load it again in an attempt to load the previous untouched image, the image modification will still be there

oh no, just realized that if you modify an image and not save a game then load it again in an attempt to load the previous untouched image, the image modification will still be there.

gonna make it a habit to add a repo on each project from now on.

This is expected.

When you hit save in the main GDevelop window, you’re saving changes to your project. That doesn’t impact your resources (images/audio/etc) other than if you added new resources. Just like the engine will never delete your resource files (even if you remove them from the project), it also won’t revert them to prior versions.

If you’re using Piskel, piskel’s behavior is to save changes to the images as soon as you hit save or apply. GDevelop does not change this behavior, and therefore those changes occur on the actual files.

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So every resources as well, I’ll keep a backup for every resource updates