I'm listing jobs for my sandbox-survival game. (2 remaining!) (All are unpaid)

NOTE: All of the roles mentioned below will get access to special “DevTest” versions of the game. (Playtesters only have access to the prerelease/beta versions)

About Twardy 2.0:

Twardy 2.0 is an upcoming 2D survival-sandbox game set to release in November of next year. Players will explore a persistent world, gather resources, craft items, build shelters, and face the challenges of a dynamic environment and its inhabitants. We’re aiming for a visually rich and engaging world for players to discover.

1. Narrative Designer (Taken by @adi01131)

Job description

Permanent, Remote friendly

The Opportunity:

I am seeking a passionate and imaginative Narrative Designer to collaborate on developing the story and lore of Twardy 2.0. This is an exciting opportunity to contribute creatively to a promising indie game and shape its narrative foundation from the ground up.

Core responsibilities

  • Collaborate closely with the game developer to brainstorm and expand the core concepts of the game’s story and setting.

  • Help develop the game’s lore, history, and potential mysteries.

  • Contribute ideas for character backstories, factions (if applicable), and the overall narrative framework.

  • Assist in outlining potential quest ideas and narrative events that could emerge within the sandbox environment.

  • Contribute to the overall tone and atmosphere of the game world.

Qualifications

All you need is an imagination to get this role.

Additional information

Please be aware that this is a volunteer position due to the project’s current $0 budget. We are seeking individuals who are passionate about contributing to an indie game and building their portfolio. While we cannot offer monetary compensation at this time, you will have the opportunity to:

  • Directly impact the creative vision of Twardy 2.0.
  • Gain valuable experience in game development and narrative design.
  • Build your portfolio with a released game.
  • Receive prominent credit for your contributions within the game and its marketing materials.
  • Potentially benefit from any future revenue sharing or opportunities if the game becomes commercially successful.

2. Marketer

Job Title: Marketing Collaborator for 2D Survival-Sandbox Game (Twardy 2.0) @ 99 Studios - Passion Project (Unpaid)

Status: Flexible, Remote Friendly

The Opportunity:

We’re seeking a motivated and creative Marketing Collaborator to help us build awareness and excitement for Twardy 2.0 leading up to its release on Itch.io. This is a fantastic opportunity to gain experience in game marketing, contribute to a promising indie project, and see your efforts directly impact the game’s visibility.

Core Responsibilities (Flexible based on your skills and availability):

  • Assist in developing and implementing marketing strategies to reach potential players.
  • Help create engaging content for social media platforms (e.g., Twitter, potentially TikTok, YouTube, Itch.io devlogs). This could include writing posts, creating short videos/GIFs, and sharing development updates.
  • Research and identify potential target audiences and communities interested in survival and sandbox games.
  • Explore opportunities for reaching out to streamers, YouTubers, and other content creators.
  • Help manage and engage with our growing community on platforms like Itch.io and potentially Discord.
  • Assist in creating marketing materials such as screenshots, trailers (if applicable), and store page copy.
  • Track and analyze the performance of marketing efforts (if possible).
  • Brainstorm creative marketing ideas and campaigns to generate buzz.

Qualifications:

  • A genuine passion for video games, especially indie titles and the survival/sandbox genres.
  • Strong communication and interpersonal skills.
  • Creativity and an eye for engaging content.
  • Familiarity with social media platforms and their best practices.
  • Self-motivation and the ability to work independently in a remote environment.
  • Bonus points for experience with:
    • Video editing or GIF creation.
    • Graphic design basics.
    • Community management.
    • Reaching out to influencers.
    • Understanding of marketing analytics.

Important Note: Unpaid Collaboration

Please be aware that this is a volunteer position due to the project’s current $0 budget. We are seeking individuals who are enthusiastic about game marketing and eager to build their portfolio. While we cannot offer monetary compensation at this time, you will have the opportunity to:

  • Directly contribute to the success of Twardy 2.0.
  • Gain valuable experience in game marketing and community building.
  • Build your portfolio with a released game and demonstrable marketing efforts.
  • Receive prominent credit for your contributions within the game’s marketing materials and on our Itch.io page.
  • Potentially benefit from any future revenue sharing or opportunities if the game becomes commercially successful.

To Apply:

If you’re excited about helping Twardy 2.0 reach its audience and are comfortable with an unpaid, collaborative role, please reach out with the following:

  • A brief introduction about yourself and your interest in game marketing and video games.
  • Any relevant experience you have with social media, content creation, or marketing (even outside of games).
  • Why you are interested in contributing to Twardy 2.0 and how you think you can help.
  • Any examples of your creative work (social media posts, graphics, etc.) if available.

3. Game Designer (Taken by @Cluelessluke)

Status: Flexible Hours, Remote Friendly

The Opportunity:

We are seeking imaginative and enthusiastic Creative Game Design Idea Contributors to primarily help us brainstorm and develop exciting new features, mechanics, and content for Twardy 2.0. As part of this role, you will also have the opportunity to play special “DevTest” versions of the game, giving you an early look at upcoming features and mechanics. While the main focus is on idea generation, your insights from playing these builds on how to improve existing and new elements will also be highly valued. Please note that this role primarily focuses on generating and sharing ideas and providing feedback based on DevTest builds, and does not involve direct implementation or editing of the project files.

Core Responsibilities:

  • Primarily brainstorm and propose new gameplay mechanics, items, crafting recipes, building options, environmental challenges, creatures, and other content ideas for Twardy 2.0.
  • Contribute to the conceptualization of potential game systems and features.
  • Share your insights and inspiration from other survival and sandbox games, as well as your own original concepts.
  • Participate in discussions with the development team to flesh out and refine ideas.
  • Play dedicated “DevTest” builds of Twardy 2.0 to experience new and existing features firsthand.
  • Based on your experience with the DevTest builds, suggest ways to improve the design, balance, and overall feel of the game elements.
  • Provide feedback on how new ideas integrate with the existing game and identify potential issues or opportunities.
  • Explore ideas related to player interaction, emergent gameplay, and unique twists on the survival-sandbox formula.
  • Potentially contribute to the initial design of lore elements or narrative hooks that could inspire gameplay.
  • Focus on generating a wide range of creative possibilities for the game and providing feedback based on playtesting.

Qualifications:

  • A boundless imagination and a passion for generating new ideas.
  • A deep understanding and love for video games, especially within the survival and sandbox genres.
  • Excellent creative thinking and problem-solving skills.
  • Strong communication skills for articulating your ideas and feedback clearly.
  • The ability to think outside the box and propose innovative solutions.
  • Self-motivation and the ability to contribute ideas and feedback independently in a remote environment.
  • An understanding of core game design principles and how they can be applied creatively and evaluated through playtesting.

Important Note: Idea & Feedback-Focused, Unpaid Collaboration

Please be aware that this is a volunteer position primarily focused on contributing creative game design ideas, with the added opportunity to provide feedback based on playing “DevTest” builds, due to the project’s current $0 budget. This role does not involve direct access to or editing of the game’s project files. We are seeking individuals who are excited to share their imaginative concepts and provide valuable insights from early gameplay experiences to help shape the future of Twardy 2.0. While we cannot offer monetary compensation at this time, you will have the opportunity to:

  • Directly influence the creative direction of Twardy 2.0 with your ideas.
  • Gain early access to exclusive “DevTest” builds of Twardy 2.0.
  • Provide valuable feedback that can directly impact the game’s design and improvement.
  • Collaborate with the development team on the conceptual and early testing stages of game design.
  • Potentially see your ideas implemented in the game (with credit).
  • Receive prominent credit for your contributions within the game’s credits and potentially on our Itch.io page.
  • Potentially benefit from any future revenue sharing or opportunities if the game becomes commercially successful.

To Apply:

If you’re bursting with creative ideas for survival-sandbox games and are eager to play early builds to provide feedback, all in an unpaid, collaborative role, please reach out with the following:

  • A brief introduction about yourself and your passion for generating game ideas and playing games critically.
  • Your favorite survival and sandbox games and what aspects of their design inspire you.
  • Why you are interested in contributing your ideas and feedback to Twardy 2.0.
  • Feel free to share a few initial ideas you have for Twardy 2.0 and any initial thoughts on how you might approach providing feedback on early builds.

4. 2D Environment/Item Artist (Taken by Voy/ager)

Status: Flexible Hours, Remote Friendly

The Opportunity:

We are seeking a talented and passionate 2D Environment & Item Artist to help us create the visual building blocks of Twardy 2.0’s world. You will be responsible for designing and illustrating the environments players will explore and the items they will interact with. Please note that the game developer will be responsible for integrating your exported assets into the game engine.

Core Responsibilities:

  • Design and create diverse 2D environment assets, including tilesets for various biomes (forests, plains, caves, etc.), background elements, and environmental props (trees, rocks, foliage, structures, etc.).
  • Design and illustrate clear and functional 2D sprites for a wide range of in-game items, including resources, tools, weapons, consumables, and building materials.
  • Ensure that all environment and item assets are visually consistent with the game’s overall art style (please provide examples or a style guide if available).
  • Collaborate with the game developer to ensure assets are visually appealing and support gameplay functionality.
  • Provide assets in a format suitable for integration into the game engine (please specify preferred file formats and sprite sheet requirements).
  • Iterate on designs based on feedback from the game developer.

Qualifications:

  • A strong portfolio demonstrating proficiency in 2D environment and/or item art.
  • Experience with industry-standard 2D art software (e.g., Aseprite, Photoshop, Krita).
  • Understanding of composition, color theory, and detail in 2D art.
  • Ability to create tileable textures and seamless backgrounds (for environment art).
  • Excellent attention to detail and a passion for creating visually appealing game assets.
  • Good communication and collaboration skills.
  • Self-motivation and the ability to work independently in a remote environment.

Bonus Points for:

  • Experience working on survival or sandbox games.
  • Familiarity with creating assets for specific game engines.
  • Experience with creating variations or states for assets (e.g., damaged items, different resource tiers).

Important Note: Asset Creation Focus, Unpaid Collaboration

Please be aware that this is a volunteer position focused on creating 2D environment and item art due to the project’s current $0 budget. The game developer will handle the integration of your assets into the game. We are seeking individuals who are passionate about bringing game worlds to life visually. While we cannot offer monetary compensation at this time, you will have the opportunity to:

  • Directly contribute to the visual identity of Twardy 2.0.
  • Gain valuable experience in creating game art for an indie project.
  • Build your portfolio with a released game showcasing your artwork.
  • Receive prominent credit for your artistic contributions within the game’s credits and potentially on our Itch.io page.
  • Potentially benefit from any future revenue sharing or opportunities if the game becomes commercially successful.

To Apply:

If you’re excited about contributing your artistic talents to Twardy 2.0 and are comfortable with an unpaid, remote collaboration where you focus on asset creation, please reach out with the following:

  • A brief introduction about yourself and your interest in video games and 2D art.
  • Why you are interested in contributing to Twardy 2.0.
  • Your preferred software and any relevant experience with game art creation.

5. Technical Writer/Wiki Manager

Status: Flexible Hours, Remote Friendly

The Opportunity:

We are seeking a detail-oriented and organized individual to take on a multifaceted role as a Technical Writer, Wiki Manager, and Game Design Document (GDD) Assistant for Twardy 2.0. Your contributions will be vital in creating player-facing documentation, potentially managing a community wiki, and helping to organize and refine our internal game design documentation. Please note that this role focuses on creating written content and assisting with documentation, and does not involve direct editing of the game project.

Core Responsibilities:

  • Create clear and concise documentation for various aspects of Twardy 2.0, including tutorials, item descriptions, crafting recipes, lore explanations, UI explanations, and potentially FAQs.
  • Organize and structure player-facing documentation for easy readability and navigation.
  • Potentially set up and manage a community wiki for Twardy 2.0 (platform to be discussed).
  • Ensure all player-facing information is accurate and up-to-date as the game develops.
  • Assist the lead developer with the Game Design Document (GDD) by:
    • Formatting and organizing sections.
    • Taking notes during design discussions.
    • Helping to document existing and planned game mechanics.
    • Ensuring consistency and clarity within the GDD.
    • Potentially researching and compiling reference material.
  • Collaborate with the game developer to gather necessary information for both player documentation and the GDD.
  • Maintain a consistent tone and style throughout all written materials.

Qualifications:

  • Excellent written communication skills with a strong command of English.
  • Strong organizational skills and attention to detail.
  • The ability to explain complex information clearly and concisely.
  • Experience in technical writing or creating documentation.
  • Familiarity with wiki platforms (e.g., MediaWiki, Fandom) is a plus.
  • Experience with document editing and formatting software (e.g., Google Docs, Microsoft Word).
  • Self-motivation and the ability to work independently in a remote environment.
  • A passion for video games and an understanding of the information players and developers need.
  • Bonus points for experience with game design documentation or a basic understanding of game development terminology.

Important Note: Writing, Documentation & GDD Assistance Focus, Unpaid Collaboration

Please be aware that this is a volunteer position focused on creating technical documentation, potentially managing a wiki, and assisting with the Game Design Document due to the project’s current $0 budget. This role does not involve direct access to or editing of the game project. We are seeking individuals with strong writing and organizational skills who are eager to contribute to both the player experience and the internal development process. While we cannot offer monetary compensation at this time, you will have the opportunity to:

  • Directly contribute to the player experience by providing helpful information.
  • Gain valuable experience in technical writing, community resource management, and game design documentation within game development.
  • Build your portfolio with a released game featuring your documentation and GDD contributions.
  • Receive prominent credit for your contributions within the game’s credits and potentially on our Itch.io page.
  • Potentially benefit from any future revenue sharing or opportunities if the game becomes commercially successful.

To Apply:

If you’re passionate about clear communication, helping players, and assisting with the internal organization of a game project, and are comfortable with an unpaid, remote collaboration focused on writing and documentation, please reach out with the following:

  • A brief introduction about yourself and your interest in video games, technical writing, and game design.
  • Any examples of your previous technical writing or documentation work (if available).
  • Any experience you have with wiki platforms or document editing software.
  • Why you are interested in contributing to Twardy 2.0 and how you can help both our players and the development process.

6. Video and Trailer Editor (Taken by @RichTheGameDeveloper)

Status: Flexible Hours, Remote Friendly

The Opportunity:

We are seeking a creative and skilled Trailer & Video Editor to help us showcase the exciting gameplay and atmosphere of Twardy 2.0 through engaging video content. This is a fantastic opportunity to contribute to the marketing efforts of a promising indie game and have your video editing talents seen by a growing audience. Please note that the game developer will provide you with raw gameplay footage and will handle the final integration of your videos into our marketing channels.

Core Responsibilities:

  • Edit raw gameplay footage provided by the game developer into compelling trailers that highlight the key features and appeal of Twardy 2.0 (e.g., exploration, crafting, building, survival elements).
  • Create shorter gameplay showcase videos focusing on specific mechanics or aspects of the game.
  • Potentially assist in creating other video content such as development logs, teasers, or promotional clips for social media.
  • Incorporate text overlays, music (provided or suggested), sound effects (if available), and any provided branding elements into the videos.
  • Ensure the videos are visually appealing, well-paced, and effectively communicate the essence of Twardy 2.0.
  • Optimize videos for various online platforms (e.g., Itch.io, YouTube, social media).
  • Collaborate with the game developer to understand the marketing goals and target audience for each video.
  • Iterate on video edits based on feedback from the game developer.

Qualifications:

  • Proven experience in video editing, preferably with game trailers or gameplay footage.
  • Proficiency in video editing software (e.g., Adobe Premiere Pro, DaVinci Resolve, Final Cut Pro, or free alternatives like Shotcut or OpenShot).
  • A strong sense of visual storytelling and the ability to create engaging narratives through editing.
  • Understanding of pacing, timing, and the use of music and sound in video.
  • Creativity and the ability to come up with visually appealing and effective video concepts.
  • Good communication and collaboration skills.
  • Self-motivation and the ability to work independently in a remote environment.
  • A passion for video games and an understanding of what makes game trailers effective.

Bonus Points for:

  • Experience with motion graphics or basic visual effects.
  • Familiarity with creating content optimized for different social media platforms.
  • Access to a library of royalty-free music or sound effects (though we may be able to provide some).

Important Note: Video Editing Focus, Unpaid Collaboration

Please be aware that this is a volunteer position focused on video editing for marketing purposes due to the project’s current $0 budget. The game developer will provide the footage and handle the final publishing of your videos. We are seeking individuals who are passionate about showcasing games through compelling video. While we cannot offer monetary compensation at this time, you will have the opportunity to:

  • Directly contribute to the visibility and success of Twardy 2.0.
  • Gain valuable experience in creating marketing content for an indie game.
  • Build your portfolio with professionally edited trailers and gameplay videos for a released game.
  • Receive prominent credit for your video editing work in our marketing materials and potentially on our Itch.io page.
  • Potentially benefit from any future revenue sharing or opportunities if the game becomes commercially successful.

To Apply:

If you’re excited about bringing Twardy 2.0 to life through captivating videos and are comfortable with an unpaid, remote collaboration focused on video editing, please reach out with the following:

  • A link to your portfolio or examples of your previous video editing work, especially game trailers or gameplay videos if available.
  • A brief introduction about yourself and your interest in video games and video editing.
  • Why you are interested in contributing to Twardy 2.0.
  • Please mention the video editing software you are proficient in.

We’re looking forward to connecting with passionate individuals who are ready to help us spread the word about Twardy 2.0!

I’m up for it.

I’m proficient in Adobe Premier and a few lesser known Linux compatible video editing apps.

So you’re the Video/Trailer Editor. That’s great! Thanks. I’ll notify you (via. GDevelop Forum) when the next video (which will probably be a devlog) is.