I'm officially retiring from GDevelop

Everyone is free to make their own choices. I don’t see anyone above choosing for you (…as if they could). I personally consider GODOT superior too. However, the reason you’re leaving—specifically the idea that GDevelop is slowing you down—is wrong. I hope you have fun, whatever you choose to do.

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I think your original post was intended as a goodbye, I originally replied just to provide context if you had been mislead, but it seems that some people now are misinterpreting the thread more as something to help you reconsider.

If you’d prefer, I can close the thread out.

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People have their own preferences in picking an engine. If you look at the latest 3D editor announcement post several people in the comments said they would drop Godot for GDevelop once it releases. LOL!

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Wow what an inspiring speech. :face_holding_back_tears:

Hello all!

Yes, Josh is ripe for 15.

Xierra

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Hes back @ Gdevelop now.

Hi @zGameCreator!

I don’t think that but does it a question or an affirmation of you?
It uses the two perhaps.

Xierra

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Hi @Amigo54 He sent a topic that he’s back look. :point_down:

I’d like to make a general observation that has always applied to almost every field. There’s always someone ready to say that one tool is absolutely better than another, or that only a certain standard is used in the professional world, and so on.

That’s only partially true. Back in the early 90s, people used to say that C programmers were “average” and that real programmers should be working in Assembly. Would anyone today create an entire game in C and Assembly?

In publishing, people used to say you shouldn’t use InDesign—you had to use X-Press. In music production, people would laugh at those who used FL Studio (it was seen as a toy) because Reason was the “real” tool.

Well, most of those “top-tier” programs are now gone. InDesign and FL Studio are more successful and widely used than ever. So comparing tools is really just a game that quickly becomes irrelevant with time.

But most importantly, software tools are like means of transportation: if you need to travel between continents, you need a plane (Unreal), but if you’re just going around the city, a car or even a bicycle is enough. Sure, a plane is faster than a car, but it takes years of experience, is difficult to operate, and is pretty much useless for shorter trips.

So, trying out all the tools—especially the best ones—is always good practice. But what really matters is choosing the program that meets your actual needs, that doesn’t waste your time, and lets you complete your project without unnecessary complications!

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It is also i think as i could say in recent post.
What’s more, I lived through the early days of microcomputing, and assembler was the royal road as it was called at the time (a question of speed of execution of binary code)

A+
Xierra

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