Hi everyone,
So I’m making a game that has a character that will end up using a lot of images (maybe 100x100px max each). I’m a little concerned if that will end up slowing the game down, and I’m wondering what would be the best way to implement using the images. Would it be better to give each image its own animation? Would it be better to give each one its own frame in a single animation? I can put the images in a big ol’ sprite sheet, but GDevelop just ends up chopping that up and using each image separately anyway, right? In the end, does it make any difference which way is done?
I’m pretty new to GDevelop, so I appreciate any help! TIA!