Instances overlapping show one making others invisible

but it doesn’t matter because I can’t do it to always work.


this is my solution for this problem. unfortunately I can’t reset the “reached it’s destination” condition. so I have to add the “trigger once” condition, because without it, after the first object readhed his destination this event always triggers. it will be true always, so its actions will be executed always.
but dont worry i’m just a beginner. I’m sure expert users can solve this problem easily for you.

It is interesting.
Can you upload your example to understand it?

even so I still don’t understand the real problem of Breinvis.

this is how I interpreted the problem: as long as one object move hide the others, and when it arrives show them all.

The problem is that when you do “Player distance to Player”, GD doesn’t pick the players you would like it to pick.
Try to use a For each Player event instead of a normal event, that way it should check all Players.

But if I understood your issue correctly, I think you should use an ID variable for each instance to identify and pick them as you like.