Instancing for objects

https://threejs.org/examples/#webgl_instancing_performance
gdevelop is laggy, too many draw calls :((

look how laggy the game :((( its because no instancing

Not a bug report just a feature that would be nice to have, since you have instances of objects in GDevelop. so it should use instancing in ThreeJS

It’s not laggy for me (on Macbook Pro M1)

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sure, thats not the point tho? im trying to get instancing implemented so it wont lag at all