Hi everyone,
I’m trying to export and build my game for iOS using GDevelop’s one-click packaging, but I keep running into errors and I’d really appreciate some help.
Here’s the situation:
- I created the .cer certificate and .mobileprovision profile on a Mac (using my Apple Developer account).
- I exported the certificate from Keychain Access with the private key, and saved it as a
.cer
file. - I then uploaded both the
.cer
file and the.mobileprovision
file into GDevelop’s iOS export interface (after choosing “Apple Distribution”).
However, I still get the following build error:
No signing certificate “iOS Distribution” found: No “iOS Distribution” signing certificate matching team ID was found with a private key.
The iOS deployment target ‘IPHONEOS_DEPLOYMENT_TARGET’ is set to 11.0, but the range of supported versions is 12.0 to 18.x.