Ios build error

Hi everyone,

I’m trying to export and build my game for iOS using GDevelop’s one-click packaging, but I keep running into errors and I’d really appreciate some help.

Here’s the situation:

  • I created the .cer certificate and .mobileprovision profile on a Mac (using my Apple Developer account).
  • I exported the certificate from Keychain Access with the private key, and saved it as a .cer file.
  • I then uploaded both the .cer file and the .mobileprovision file into GDevelop’s iOS export interface (after choosing “Apple Distribution”).

However, I still get the following build error:

No signing certificate “iOS Distribution” found: No “iOS Distribution” signing certificate matching team ID was found with a private key.

The iOS deployment target ‘IPHONEOS_DEPLOYMENT_TARGET’ is set to 11.0, but the range of supported versions is 12.0 to 18.x.

Hi!

I permit me to precise that on Android also, the publishing is not possible too.
(i created a post for that)

Xierra

@Amigo54
I only tried apk for android, I will be devastated if I can’t publish it on android.

Hello @EmirFaruk

The error message says:
your Bundle has an ID “LPB7D7FJZX.com.hoi.bipbop”
the provisioning file you created has an app ID “com.hoi.bipbop”

You need to update one or the other so that they match.

In GDevelop, if you open your project “Properties”, in “Packaging > Package name” what do you have?

@Clement
Thank you so much for this solution, I did exactly what you said and one of my problems was resolved, but I still have a lot of issues. ://

We’ve been working on this game for 4-5 months as a team of two, and it’s really frustrating to get stuck like this when we’re so close to the finish line.