Is it possible to make a game like "Getting over it" in Gdevelop?

You know, the game of frustration that you have to climb somehow or throw balls, discs, whatever it is to get to the top.

I imagine that with physics (the version of throwing a golf-type ball would be worth it to me) it could be done, they are not complicated. But my doubt is more in terms of the size of the scene, since it would be very big like many sprites, even if they were not all shown on the screen.

Would it be feasible and that it worked smoothly?

(Surely almost any frustrating game-type mechanic would work for me)

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I really don’t know enough about this engine to say for certain, but you probably can.

You’ll just have to figure out how to optimize it. The whole map doesn’t need to be loaded and processed at all times, only when it’s relevant.

Also, it might be possible to make the transitions between scenes seamless. You don’t necessarily have to make it in one scene. It just needs to feel like it.

Yes, I guess, but maybe the times that the character falls and you quickly see 4 or 5 scenes below… if it loads them in real time I don’t know if it will be efficient.