I’m sure i can use detecting device motion function in Android or IOS APP
But if i make that game and export via html5.
And if user play with HTML5, Then Can user use device motion??
Thanks for your help
(I’ve tested it but i can’t, then is there any other way can use them in HTML5?)
I tried the ball game example on my phone in web preview, it works.
Does it depend on mobile setting?
My phone doesn’t work in web…
I tried this, “Device orientation ballgame”
Phone sensors stil dont work. I issued this problem on 19 december 2019. But there is no fix yet. (Not html5 game though, it was an Android export.)
I hope they fix it soon. Im now in the point of development that i really need this function. I really hoped that it was fixed by now.
Link to post :
@gyrjs07
Maybe try another web browser? I tested on Firefox, I think.
Maybe also a matter of permissions depending on the OS? I’m on Android 8.
@Fabriekzus The permissions are automatic. When a game/app tries to access a function (it calls a library), the system knows it. If an app called the phone library, the system would know it and would ask for permission to access the phone functions. Orientation/vibration don’t need permissions for apk, I think.
But for example, in my new game, I get a permission request for vibration, because it’s a web page.
@Gruk Hmm, i’m a little bit confused right now.
There is a bug report on github :
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In this post they say, maybe we have to ask premission. So i think that is the problem then.
It didnt work back then. Maybe there was a fix? But it doesnt seem to be solved on github.
——
Edit : I Also dont get a premission menu for vibration in your game. I played to level 3 but didnt feel a vibration. Is it later in the game? Cool concept btw.
Im currently on a iPhone 6s using Chrome browser.
P.s When testing my game, a Android phone with an apk file.
Bouh says it works on Firefox but not on Chrome, which confirms my experience.
Well I guess it’s not fixed, or this topic wouldn’t exist.