Is there a better way to do scene transitions?

Here’s what I have so far:

  • scene transition starts on mouse click / touch
    • starts a timer that starts a layer effect, StartPagePixelate
    • after 0.6s, it goes to the next scene
  • same timer also prevents “achievement.wav” from firing multiple times

So to summarize, the questions that I have are

  • how do I disable all inputs? (So that when the scene transition starts I don’t have to worry about multiple inputs triggering unwanted sounds, events, etc)
  • is there an easier way to fire a layer effect followed by a scene transition?

Make all your sound/input/etc handling events a subevent from an event with condition value of variable initialized = 1, and make that variable = 1 when the initialization finished.

I don’t think