… I don’t know how to call these genre / these kind of game…
I try to make a game, based on a map of e.g. a city, where the player can click on serveral buildings an doing something like manufacturing or buy something…
so the whole game bases on popups or scenes with buttons and calculated data from a lot of variables…
no physics, no (or less animations), no jump-and-run or something…
I looked thru the tutorials on the website, but i can’t find anything helpful for my usecase…
Can anybody give me a hint, were to find some useful information for my kind of game?
Or maybe it could be an idea for one of the offical tutorials?
The tutorials in the wiki GDevelop 5 tutorials [GDevelop wiki] are there to introduce you to the way how games are made in Gdevelop. After doing one or two of them and reading through the documentation you are ready to start your own projects. This includes triggering popups and using buttons. Some of the example projects cover these mechanics as well Game examples and templates made with GDevelop | GDevelop.
Dealing with variables is nothing that is specific for Gdevelop except for the way how to set them up etc. There is this short video about a city builder, it is not exactly what you want to do, but maybe it has some information that you find useful: How To Make A Sim City Like Game - In GDevelop - YouTube (there are similar videos about variables).
You will definitely get some help here if there is something you cannot figure out. You have mentioned “best practice” in another topic as well and although there are always some things you may want to consider, it is your game and you need to figure out how things should work.
Don’t worry too much. You will find a way to make things work on your own and as long as there are no problems with performance or the mechanics, there is no need to change that just because someone in a tutorial is doing it differently.